Yesterday's talk at the BayAPLN meeting was on the Agile Training Game Board, proposed by David Chilcott from Outformations and Pat Reed from The Gap.
The basic concept is very simple. The same way that some of us actually use an agile dev board alike scrum at the training courses we offer, the ATGM shows the flow of stories from backlog to completion. What I think the contribution was is the emphasis on short timeboxes, 10 min in average and 20 min tops. This is particularly useful for training to executives because details are not necessarily important to them and they rather get the succinct version of things. They also encourage the thumbs-up-down-sideways feedback to consider stories Done. The board had extra columns at the end for value points and time, both important aspects to executives.
The talk included a stand-up game on self-organization to show how some concepts can be "explained" effectively and in shorter time through games.