Mar 19, 2010

Book review: Innovation Games

Everybody wants to better their businesses and make serious efforts to do so, but maybe we could be more effective is the efforts were less serious and more fun. Business communication is always challenging within the organization, with customers, providers, contractors, etc.. This is in part because they are not face-to-face and because most times one or more people who could add significant value take a passive role, in part because most times there is someone who enjoys dominating the meeting. End result is incomplete and biased information and decisions.

One main reason why games work is because (a) they are fun, and (b) they make everybody to actively participate. Hohmann's book is a great starting point. The games cover diverse needs and conducted properly add significant value (and save costs) to teams, projects, and entire enterprises.

Don't get serious... instead, start using this book!

Mar 18, 2010

Writing Spanish version of new Kanban book

Great news, I have been given the opportunity to translate David J Anderson's new book entitled "Kanban: Evolutionary change for you technology company". Needless to say I am thrilled by this.

Mar 17, 2010

Agile Training Game Board

Yesterday's talk at the BayAPLN meeting was on the Agile Training Game Board, proposed by David Chilcott from Outformations and Pat Reed from The Gap.

The basic concept is very simple. The same way that some of us actually use an agile dev board alike scrum at the training courses we offer, the ATGM shows the flow of stories from backlog to completion. What I think the contribution was is the emphasis on short timeboxes, 10 min in average and 20 min tops. This is particularly useful for training to executives because details are not necessarily important to them and they rather get the succinct version of things. They also encourage the thumbs-up-down-sideways feedback to consider stories Done. The board had extra columns at the end for value points and time, both important aspects to executives.

The talk included a stand-up game on self-organization to show how some concepts can be "explained" effectively and in shorter time through games.